Design Patterns
It is commonly said that a pattern, however it is written, has four
essential parts:
a statement of the CONTEXT where the pattern is useful,
the PROBLEM that the pattern addresses,
the FORCES that play in forming a solution, and
the SOLUTION that resolves those forces.
Fowler, 1999, p.6.
WWW Links (will open in a new window)
Patterns
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The
Hypermedia Design Pattern Repository for WWW. A general resource for
hypermedia patterns. An initiative of ACM-SIGWEB in collaboration with
the University ofItalian Switzerland (the Garzotto / Paolini group). To
download the Hypermedia Patterns Repository (HPR) Editorial and Management
Policy Statement (Word
format). Not very informative, though.
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Towards
a Pattern Language for Interaction Design: A CHI 97 Workshop. "This
report describes a CHI 97 workshop which explored the utility of pattern
languages for interaction design. We discuss the workshop's rationale,
the structure and process of the workshop, and some of the workshop's results.
In particular, we describe some patterns developed as part of the workshop,
and our consequent reflections on the use of patterns and pattern languages
as lingua franca for interaction design. This report concludes with a bibliography
on pattern languages and related matters that spans architecture, software
design, and organizational design."
Web Design
Bibliography
Fowler, M. Analysis Patterns: Reusable Object Models, Addison-Wesley,
1999.
email:
Mira Balaban
Rotem Rishonim
Noam Tractinsky
All